//
//  UIView+QTZ.m
//  QTZ
//
//  Created by ski on 2017/7/5.
//  Copyright © 2017年 ski. All rights reserved.
//

#import "UIView+QTZ.h"

@implementation UIView (QTZ)

- (CGFloat)left {
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)top {
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)centerX {
    return self.center.x;
}

- (void)setCenterX:(CGFloat)centerX {
    self.center = CGPointMake(centerX, self.center.y);
}

- (CGFloat)centerY {
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY {
    self.center = CGPointMake(self.center.x, centerY);
}

- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGPoint)origin {
    return self.frame.origin;
}

- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGSize)size {
    return self.frame.size;
}

- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (void)removeAllSubviews {
    while (self.subviews.count) {
        UIView* child = self.subviews.lastObject;
        [child removeFromSuperview];
    }
}

- (void)hideShadow {
    self.layer.shadowColor = [UIColor clearColor].CGColor;
}

- (void)shadowColor:(UIColor*)color shadowOffset:(CGSize)offset shadowRadius:(CGFloat)radius shadowOpacity:(CGFloat)opacity {
    self.layer.shadowColor = color.CGColor;
    self.layer.shadowOffset = offset;
    self.layer.shadowRadius = radius;
    self.layer.shadowOpacity = opacity;
    self.layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
}

- (void)cornerRadius:(CGFloat)radius borderWidth:(CGFloat)width borderColor:(UIColor *)color {
    CALayer *layer = [self layer];
    [layer setMasksToBounds:YES];
    [layer setCornerRadius:radius];
    [layer setBorderWidth:width];
    [layer setBorderColor:color.CGColor];
}

- (void)shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)offset shadowRadius:(CGFloat)sradius shadowOpacity:(CGFloat)opacity
       cornerRadius:(CGFloat)cradius borderWidth:(CGFloat)width borderColor:(UIColor *)borderColor {
    self.layer.shadowColor = shadowColor.CGColor;
    self.layer.shadowOffset = offset;
    self.layer.shadowRadius = sradius;
    self.layer.shadowOpacity = opacity;
    self.layer.shadowPath = [UIBezierPath bezierPathWithRect:self.layer.bounds].CGPath;
    self.layer.cornerRadius = cradius;
    self.layer.borderWidth = width;
    self.layer.borderColor = borderColor.CGColor;
    self.layer.masksToBounds = YES;
}

- (void)shake {
    CAKeyframeAnimation *keyAn = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    [keyAn setDuration:0.5f];
    NSArray *array = [[NSArray alloc] initWithObjects:
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x-5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x+5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x-5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x+5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x-5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x+5, self.center.y)],
                      [NSValue valueWithCGPoint:CGPointMake(self.center.x, self.center.y)],
                      nil];
    [keyAn setValues:array];
    NSArray *times = [[NSArray alloc] initWithObjects:
                      [NSNumber numberWithFloat:0.1f],
                      [NSNumber numberWithFloat:0.2f],
                      [NSNumber numberWithFloat:0.3f],
                      [NSNumber numberWithFloat:0.4f],
                      [NSNumber numberWithFloat:0.5f],
                      [NSNumber numberWithFloat:0.6f],
                      [NSNumber numberWithFloat:0.7f],
                      [NSNumber numberWithFloat:0.8f],
                      [NSNumber numberWithFloat:0.9f],
                      [NSNumber numberWithFloat:1.0f],
                      nil];
    [keyAn setKeyTimes:times];
    [self.layer addAnimation:keyAn forKey:@"TextAnim"];
}

- (UIImage *)viewToImage{
    
    UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
    
    if ([self respondsToSelector:@selector(drawViewHierarchyInRect:afterScreenUpdates:)]) {
        
        [self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
    } else {
        [self.layer renderInContext:UIGraphicsGetCurrentContext()];
    }
    
    UIImage * viewImage = UIGraphicsGetImageFromCurrentImageContext();
    
    UIGraphicsEndImageContext();
    
    return viewImage;
}

- (UIView *)borderForColor:(UIColor *)color borderWidth:(CGFloat)borderWidth borderType:(UIBorderSideType)borderType
{
    
    if (borderType == UIBorderSideTypeAll) {
        self.layer.borderWidth = borderWidth;
        self.layer.borderColor = color.CGColor;
        return self;
    }

    /// 左侧
    if (borderType & UIBorderSideTypeLeft) {
        /// 左侧线路径
        [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.f, 0.f) toPoint:CGPointMake(0.0f, self.frame.size.height) color:color borderWidth:borderWidth]];
    }
    
    /// 右侧
    if (borderType & UIBorderSideTypeRight) {
        /// 右侧线路径
        [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(self.frame.size.width, 0.0f) toPoint:CGPointMake( self.frame.size.width, self.frame.size.height) color:color borderWidth:borderWidth]];
    }
    
    /// top
    if (borderType & UIBorderSideTypeTop) {
        /// top线路径
        [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.0f, 0.0f) toPoint:CGPointMake(self.frame.size.width, 0.0f) color:color borderWidth:borderWidth]];
    }
    
    /// bottom
    if (borderType & UIBorderSideTypeBottom) {
        /// bottom线路径
        [self.layer addSublayer:[self addLineOriginPoint:CGPointMake(0.0f, self.frame.size.height) toPoint:CGPointMake( self.frame.size.width, self.frame.size.height) color:color borderWidth:borderWidth]];
    }
    
    return self;
}

- (CAShapeLayer *)addLineOriginPoint:(CGPoint)p0 toPoint:(CGPoint)p1 color:(UIColor *)color borderWidth:(CGFloat)borderWidth {
    
    /// 线的路径
    UIBezierPath * bezierPath = [UIBezierPath bezierPath];
    [bezierPath moveToPoint:p0];
    [bezierPath addLineToPoint:p1];
    
    CAShapeLayer * shapeLayer = [CAShapeLayer layer];
    shapeLayer.strokeColor = color.CGColor;
    shapeLayer.fillColor  = [UIColor clearColor].CGColor;
    /// 添加路径
    shapeLayer.path = bezierPath.CGPath;
    /// 线宽度
    shapeLayer.lineWidth = borderWidth;
    return shapeLayer;
}

@end
